The Mind Behind Prong Games: Please Remain Calm
Prong Games is built on the combined forces of creative chaos and disciplined engineering—two minds locked in an endless loop of ideas, iteration, and execution.
Michael Bacon, Creative Director, wears many hats: designer, 2D artist, UI wizard, animator, character and environment 3D artist, sound designer, and composer—often all at once, occasionally while muttering to himself.
If it looks cool, feels great to play, or makes a deeply satisfying noise, chances are Michael touched it… probably more than once.
Balancing that chaos is Mark Storch, Lead Architect, the partner in crime who holds up the very pillars Prong stands on. Mark handles all engineering duties and works side-by-side with Michael on design iteration and playtest feedback, translating wild ideas into stable, scalable systems that actually ship. If Prong has a backbone, Mark built it..