
Today officially marks the start of production on POGO.
The first milestone on the board is player mobility, and this is where the real foundation of the game begins to take shape. Right now, the focus is on getting the core pieces moving—literally. I’m starting work on player jumping, block-to-block traversal, and the overall feel of bouncing around the playfield on a pogo stick.
This initial phase is centered on building the fundamentals:
- Getting the player jumping cleanly and predictably
- Moving across a pyramid of blocks in a way that’s readable and intentional
- Establishing pogo-based movement that feels rhythmic and satisfying
- Laying the groundwork for a camera system that supports vertical movement without getting in the way
All of this is being developed using Blueprint scripting, and at this stage it’s very much about experimentation, iteration, and feel. Nothing is dialed in yet—and that’s by design. This is the messy, important part where timing, jump arcs, bounce height, and camera behavior get tested, broken, and refined over and over again.
I expect this phase to take a couple of weeks to really lock down. Player movement is the heart of POGO, and it needs the time to breathe before anything else gets layered on top. Once this milestone is solid, everything else—puzzles, challenge, progression, and personality—can build from a stable base.
Today is the starting line.
From here on out, it’s all about bounce, momentum, and getting the feel just right.