The Return

The Return There are certain people you work with where things just click. The ideas move faster. The problems get smaller. The machine runs better. For Prong, that person is Mark. Mark and I started Retro Assault together years ago — From the beginning, he … Continue readingThe Return

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The Beginning – Movement

Blog Post — January 23, 2026 Prong Games | Development Update This week officially marks my first real week of focused Prong Games development, and honestly, it feels pretty great. I’ve been deep in AI-assisted coding with Ludus, working primarily through Unreal’s Blueprint system. It … Continue readingThe Beginning – Movement

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POGO

Today officially marks the start of production on POGO. The first milestone on the board is player mobility, and this is where the real foundation of the game begins to take shape. Right now, the focus is on getting the core pieces moving—literally. I’m starting … Continue readingPOGO

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PRONG – Kicking it back up

Welcome to Prong Games (Officially Official) New Name. New Chapter. Same Sharp Teeth. Simple story: we were Big Shiny Games. Now we’re Prong Games. Same creator. Same creative instincts. New name, new energy, fewer moving parts. Sometimes you reset, sometimes you refine, and sometimes you … Continue readingPRONG – Kicking it back up

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