The Return

I’m fired up. Mark’s back on engineering, All systems are humming, and we’re about to fire this battleship up and take it straight to the man! First up: prototype.Then: vertical slice. You can feel it when momentum shifts—and there’s a big wave rolling in right … Continue readingThe Return

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The Beginning – Movement

Blog Post — January 23, 2026 Prong Games | Development Update This week officially marks my first real week of Prong Games development completely on my own. I’ve been deep in AI-assisted coding with Ludus, primarily working through Unreal’s Blueprint system. Progress has been a … Continue readingThe Beginning – Movement

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POGO

Today officially marks the start of production on POGO. The first milestone on the board is player mobility, and this is where the real foundation of the game begins to take shape. Right now, the focus is on getting the core pieces moving—literally. I’m starting … Continue readingPOGO

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PRONG – Kicking it back up

Welcome to Prong Games (Officially Official) Simple story. We were Big Shiny Games. Now we’re Prong Games. Same creator, same creative instincts, new name, new energy, fewer moving parts. Sometimes you reset, sometimes you refine, and sometimes you just sharpen the spear and move forward. … Continue readingPRONG – Kicking it back up

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